Dragon Fin Soup PC Game Review



As someone who kickstarted DFS, I accept to acknowledge that I'm impressed alongside the game therefore far. Considering this is Grimm Bros.' commencement game, it's a lot of fun in addition to has a lot of charm packed into its story. It's got flaws (the UI, the crafting), but roguelike fans should all the same go a boot out of it.

PROS:
- Three game modes (Story, Survival, Endless Labyrinth)
- Two difficulties (Normal in addition to Hardcore/Permadeath)
- Unlockable characters inward Endless Labyrinth
- Controller back upward (and it feels corking now, thank you lot to patch)
- Pets to collect, upward to 2 inward your party
- Crafting in addition to angling systems to play around alongside (fishing põrnikas has been patched)
- The dungeon areas accept a lot of niggling secrets
- Devs are listening, taking inward feedback, in addition to releasing patches to ready major issues

CONS:
- Crafting UI is awful.
- Menu organisation needs to live reworked
- Not plenty data inward battle
- Dungeons tin experience "cluttered" in addition to sometimes tricky to see/escape
- Influenza A virus subtype H5N1 lack of keybindings
- Storage infinite is small

SUBJECTIVE:
- The game tin live hard equally hell (For me, a huge pro)
- The aesthetics (bright/vibrant colors!)

Having position some fourth dimension into it, I tin definitely advise this to fans of the roguelike genre. The fighting mixes inward melee alongside ranged. Pets provides some tactical reward since it allows for flanking/backstabbing, in addition to they accept leveling independent from your own. You've got a wrath meter, magic spells, in addition to a crafting organisation to play around with. Scattered throughout the dungeons themselves are traps, switches that do goodness or harm, rare merchants that sell crazy stuff, switches that create surprises when striking inward the correct order, in addition to more.

And forthwith to clarify some of the cons.

Most of these are small-scale gripes. Admittedly, a lack of keybindings does injure the game, specially since you're forced to navigate the (rather simple) bill of fare inward lodge to access Inventory, Equipment, Magic, etc. Adding keys to individually opened upward up these specific menus would live great, but it's a small-scale event since the bill of fare is tardily plenty to navigate. Also, you lot DO accept storage infinite - but it's non terribly big in addition to you lot may work out of infinite fairly quickly. Fellow packrats, live warned.

The crafting UI, on the other hand, is only patently bad. Your learned complicated recipes (gear in addition to such) are on the left-hand side in addition to this is fine. However, simpler recipes such equally creating planks out of raw wood, or the number of zinc required to brand an ingot, are absent. Either memorization or documentation is needed for these, unless I'm missing something obvious. Additionally, you lot tin solely arts and crafts i item at a time. When crafted, it's required to act the finished production out of the "completed" slot earlier crafting the side past side one. It's wearisome equally hell in addition to actually needs to live modified.

Additionally, the bill of fare doesn't postulate an Inventory screen. It's redundant when compared to the Equipment screen. Combat, spell a lot of fun, too only doesn't turn over you lot plenty data on your enemies in addition to pets. You can't bank correspond private pet HP, you lot can't roll through enemy HP to prioritize them (a job when inward a crowd, since it could live a fleck tricky to brand out which bar belongs to who). I'm all the same wrapping my caput around terrain bonuses, which would accept benefitted from some sort of mouse-over or something. In short, the UI needs love. Lots of it.

CLOSING:
Overall, I personally experience that the game feels FUN despite its flaws, although (once again) you lot postulate to live a fan of roguelikes. This game is *hard.* If you lot enjoyed Dungeons of Dredmor, Izuna, Shiren the Wanderer, etc. in addition to therefore there's a skilful take chances you'll bask what's here.

That in addition to the thought of Red Riding Hood traipsing through the woods, cheerfully murdering monsters is an thought that appeals to me.

As stated before, this is Grimm Bros.' commencement game. It's kinda rough, it's past no agency perfect, but it's a firm title. I gave the devs my coin in addition to position my religion inward them, in addition to I've got religion that they'll go along updating/supporting this championship past making it smooth fifty-fifty more. Patches accept already been shoved through the pipeline in addition to they're checking their forums equally good equally Steam's.

Will update this review equally necessary.

Edit: Added some details on the dungeon-crawling in addition to removed the particular maxim that DFS has farming. There is NO farming, I was writing this at 4am in addition to had only finished a surreal dream almost Kevin Costner. Also, my biggest cons accept been patched, therefore huzzah! DEFINITELY advise it now!

Download here.

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