
Beautifully made empire edifice game inward a non-fantasy coterieting of medieval Europe. Furthermore, it is non similar Total War (in a positive way, I'm a TW-fan myself). It focuses to a greater extent than on the strategic, econimcal too diplomatic aspects than TW. GA: Medieval offers an enjoyable, fully narrated campaign, alternatively an "open world" play manner too multiplayer mode. I cause got non yet tested the multiplayer, but volition update the review ane time I have.
My impressions thence far from --- (very bad) to +++ (very good):
Stability: +++
No jares too no issues alongside alt-tabbing inward too out of game.
Music: ++
Nice, soft medieval background music.
Graphics: ++
Better than the map persuasion of electric stream Total War titles thence far. Lacks the unit of measurement details of TW, though, but zoom-in too zoom-out is far to a greater extent than polish summation the weather condition details are better.
Gameplay: +++
In the campaign, y'all showtime every mo the ruler of a pocket-sized urban center too cause got to increment your wealth too ability past armed forces too diplomatic means. The missions y'all have during the motility volition assist y'all alongside that. GA:Medieval has a really prissy rest of micro- too macromanaging, which is something that I imagine is really difficult to design. E.g. y'all tin dismiss ready trading routes for your traders inside seconds too only allow them merchandise betwixt these cities on their own. They make a practiced task alongside that. However, y'all tin dismiss all the same cause got over manual command to mail out traders to purchase or sell the exact items inward the exact quantities y'all need. You may lumber over "adventure sites" alongside your scouts which virtually times volition consequence inward pocket-sized combats too a flake of loot, if y'all make out to go the upper hand. Diplomacy is no one-way communcation inward this game. AI-Characters may contact y'all alongside diplomatic offers or fifty-fifty missions, which may heighten or lower your diplomatic standing alongside other parties. You tin dismiss make upward one's mind which buildings to construct inward your cities, but cause got to continue an center on what y'all desire to make alongside them, how much too what form of ressources they withdraw too if at that place are plenty workers inward your urban center to operate the product building. Overall really nicely done alongside a lot of choices to live made.
Tactics: -
Since I mentioned Total War inward my review, I idea it neccessary to bear on the theme of "tactics" this game offers. There is no separation of strategic map motility too tactical battles. There is ane map which handles both. You make non command the motility of units inward battle too thence forth. You mail them into battle too tin dismiss draw them out, if y'all experience that y'all cause got to. In this aspect, GA:Medival is far, far behind of TW. If y'all intend GA:Medieval is some other TW-clone too y'all play TW because of the tactical battles, thence GA:Medieval volition live a vast disapointment inward this matter. On the summation site, units inward GA:Medieval tend to follow a rock/paper/scissors mechanic, e.g. Archers beeing superior against infantry, but weak against cavalry etc. So y'all cause got the tactical choice of chosing which units to mail into battle against which enemy.
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